Level 2 · Board guide

Skipping Stones · Level 2

Two sailors turn throwing, catching and timing into a shared route.

Choose the matching picture. Board labels follow this guide's sequence and are not official level names. Each page separates gentle hints from the complete route.

For the final boat return, the original sailor must be the passenger. Keep track of which character arrived from Level 1; the roles are not interchangeable at that exit.

Two long horizontal banks, a red-sailed boat below the left edge and a pink stone on the lower bank. Two lily pads wait at the banks’ left ends.Level 2 · Board 1

The first two-sailor exchange

Trade one stone between the two banks, then send each sailor away on a different pad.

A long upper bank faces a small square island below-left and a larger island below-right. A tall golden-star pillar stands at the far right.Level 2 · Board 2

Catch it, then step aside

Use the same stone to carry one sailor across and then send the other onward.

Two horizontal wooden bridges cross a wide pool; the upper bridge has a gap, and a lily pad moves through the water beside it.Level 2 · Board 3

A moving pad in the bridge gap

Stop the pad at the upper bridge gap, then use a second stone to arrange the exit.

A green island on the right, a winding pool on the left and two short wooden jetties at the lower-left corner. Pink and blue stones mark the route.Level 2 · Board 4

Catches become stepping stones

Use controlled catches to create access to the lower dock and the checkpoint beyond the left pool.

A square pool enclosed by stone-edged land, with pink and blue stones along its upper side, one pad inside and a pair of pads outside the left edge.Level 2 · Board 5

The square pool and its return lane

Make a foothold inside the pool, then use it to line up the two-pad departure.

Two islands face one another across open water. A pink stone waits on each side, with narrow docks and a checkpoint above the crossing.Level 2 · Board 6

Reverse the pad at the right moment

Reverse a travelling pad twice: first to reach the checkpoint, then to transport a stone.

A long, narrow island on the left faces a dock and red bench on the right. A foliage-covered stone sits in the central water; a purple checkpoint is above the right bank.Level 2 · Board 7

Use the foliage stone as your timing cue

Time a second throw against a visible landmark, then send the lower pad back towards its passenger.

A square current circles open water on the left. Two small banks and a separate pair of lily pads sit farther to the right.Level 2 · Board 8

Share the square current, then split up

Use one circling pad to reunite the sailors before arranging the right-hand crossing.

Two compact islands sit above a wide wooden dock. Two lily pads separate the islands from the lower docking area.Level 2 · Board 9

Deliver a stone to the lower dock

Carry a stone to the lower dock so the sailors can leave on the two pads.

Three bright horizontal current lanes run between long vertical wooden docks on the left and right.Level 2 · Board 10

Climb the three horizontal currents

Use exchanges across the water to lift the passenger into the upper current.

A U-shaped bay with a checkpoint near its upper centre and a pink stone on each side of the water.Level 2 · Board 11

Two stones meet beneath the checkpoint

Collide the stones in the checkpoint column to create the missing crossing.

A red-sailed boat below a stone-paved landing, two stones near the lower-left corner and a lily pad inside the long current along the top.Level 2 · Board 12

Send the original sailor back to the boat

Return the sailor who entered Level 1 to the boat; the passenger’s identity matters here.

← South-world route