Mirror Isles · Creator’s Room 21
One island, a purple crystal and two circles
Match the two distinct characters, the purple crystal and the two separated circles. One target lies west of the island rather than on another visible island.

Different layout? Compare the other Mirror Isles rooms.
Mirror Isles rooms
- 1. The first mirror: reach the southwest island
- 2. Two mirrors and an eastern exit
- 3. Two northern rocks and an eastern gold circle
- 4. The northwest gold circle and one rock
- 5. Four islands, three rocks and an eastern exit
- 6. The tiny northwest exit island
- 7. Two rocks between three islands
- 8. The bent island and southwest exit
- 9. Two upper mirrors and two lower circles
- 10. Two mirrors above a row of three circles
- 11. A pink rock, a western mirror and five islands
- 12. Snow, a gold rock and the northwest green circle
- 13. Pink rock and dark block on the long arm
- 14. Snowy hook-shaped land and two dark pillars
- 15. Three snowy islands and two pink rocks
- 16. Three amber rocks around a white gap tile
- 17. Two mirrors, a northern island and an eastern exit
- 18. Three mirrors and the western purple circle
- 19. Two western mirrors and a northeast bend
- 20. Two mirrors, a purple crystal and an eastern exit
- 21. One island, a purple crystal and two circles
- 22. Four purple crystals and two distant circles
- 23. Four red crystals and the western circle island
- 24. Two green crystals and a bent metal walkway
- 25. Two mirrors, red crystals and an eastern crossing
- 26. Two figures, a brown rock and two northern circles
- 27. Two western figures and one eastern circle
Choose how much help you want
Stop after any hint. The full route and later-state picture stay hidden until you open them.
Hint 1What to notice
The purple crystal can provide a standing point south of the island. One character needs to remain on the main island to move the mirror.
Hint 2What to set up
After the crystal is south, the dark-clothed character can reach its top through the mirror. Check the solid character’s arrival, not just the pale outline.
Hint 3The decisive move
With one character on the southern crystal, push the mirror back north. This sets up the western circle while the orange-clothed character can still reach the island’s circle.
Open the full routeSolution spoilers and the target state
Place the crystal south of the island
Use the orange-clothed character to push the purple crystal west to the island’s far tip. Go around to the mirror’s north side and push it south until it shares the crystal’s row. Use the mirror interaction on the crystal; the recording shows the solid crystal arrive in the water directly south of the island.
Put the dark-clothed character on the crystal
Keep the orange-clothed character on the main island. Use the mirror interaction with the dark-clothed character’s reflected position on the southern crystal. Confirm that the solid dark-clothed character, rather than only a pale outline, is standing on top of that crystal.

The dark-clothed solid character stands on the southern purple crystal; the orange-clothed character is still on the main island. Enlarge image Raise the mirror and reach both circles
From the mirror’s south side, push it back to the island’s northern edge with the orange-clothed character. The dark-clothed character on the crystal now has a reflected position at the western circle. Use the mirror interaction to reach that circle, then move the orange-clothed character east onto the circle on the main island. The recording shows both target positions followed by the completion wash.

Check your result
The purple crystal is in the water south of the island. The dark-clothed solid character reaches the western circle, and the orange-clothed character reaches the circle on the island; the completion wash follows.
If your attempt went wrong
If the dark-clothed figure is only a pale outline above the crystal, complete that transfer before raising the mirror. Keep the orange-clothed character available on the main island to push the mirror north. Use this room’s pictured landing points rather than assuming every later reflection must land on ordinary ground.
Watch this room in the original recording ↗
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Source: Gamer Guru’s original Room 21 demonstration. Use directions relative to the board image and your game’s displayed mirror controls. Routes and completion signals were read from this October 2026 recording; its exact patch is unknown, and these are not personal current-build or r67255 tests. Hints and explanations by Sinking Star Hub. Report a layout mismatch.