Mirror Isles · Creator’s Room 14
Snowy hook-shaped land and two dark pillars
Compare the snowy hook-shaped land, pink rock, two dark pillars and northeast circle. The pillars stay in place in this recorded route.

Different layout? Compare the other Mirror Isles rooms.
Mirror Isles rooms
- 1. The first mirror: reach the southwest island
- 2. Two mirrors and an eastern exit
- 3. Two northern rocks and an eastern gold circle
- 4. The northwest gold circle and one rock
- 5. Four islands, three rocks and an eastern exit
- 6. The tiny northwest exit island
- 7. Two rocks between three islands
- 8. The bent island and southwest exit
- 9. Two upper mirrors and two lower circles
- 10. Two mirrors above a row of three circles
- 11. A pink rock, a western mirror and five islands
- 12. Snow, a gold rock and the northwest green circle
- 13. Pink rock and dark block on the long arm
- 14. Snowy hook-shaped land and two dark pillars
- 15. Three snowy islands and two pink rocks
- 16. Three amber rocks around a white gap tile
- 17. Two mirrors, a northern island and an eastern exit
- 18. Three mirrors and the western purple circle
- 19. Two western mirrors and a northeast bend
- 20. Two mirrors, a purple crystal and an eastern exit
- 21. One island, a purple crystal and two circles
- 22. Four purple crystals and two distant circles
- 23. Four red crystals and the western circle island
- 24. Two green crystals and a bent metal walkway
- 25. Two mirrors, red crystals and an eastern crossing
- 26. Two figures, a brown rock and two northern circles
- 27. Two western figures and one eastern circle
Choose how much help you want
Stop after any hint. The full route and later-state picture stay hidden until you open them.
Hint 1What to notice
The lower arm is an intermediate position, not the final exit route. First line up the rock with it using the mirror.
Hint 2What to set up
The character also needs a reflected landing on the lower arm, west of the rock, before pushing the rock to that arm’s far end.
Hint 3The decisive move
After the rock reaches the far eastern end, move the mirror farther east. Check for a new rock landing in the northern gap beside the northern pillar before transferring the character.
Open the full routeSolution spoilers and the target state
Move the rock to the western body’s east rim
Go around to the pink rock’s west side and push it east to the rim of the broad western land. Stop beside the north–south gap west of the two dark pillars.
Reflect the rock onto the lower arm
Return to the mirror, push it east, then south onto the junction with the long bottom arm. Check the rock’s pale landing farther east on that arm. Use the object interaction: the solid rock arrives on the arm and its old rim position becomes pale.

The rock is solid on the lower arm while the mirror stands at the arm’s junction with the western body. Enlarge image Reach the rock’s west side
Stand on the western side of the mirror’s light. Match the pale character with a landing on the lower arm west of the rock, then use the character interaction to arrive there.
Push the rock to the far eastern end
Stand west of the rock and push it east along the lower arm to its far eastern end. Compare the pictured upright-rock position. This lower-arm setup is not the final walking connection to the circle island.

The rock is upright at the lower arm’s far eastern end. The mirror still needs the later eastward adjustment. Enlarge image Shift the mirror east and reflect the rock north
Return to the mirror’s west side and push it farther east from the junction setup. Stop when the rock’s pale landing is in the northern gap immediately west of the northern dark pillar, between the western land’s upper tip and the exit side. Use the object interaction to put the rock in that northern gap. Retain this eastward mirror adjustment before the interaction.

With the mirror shifted farther east, the object interaction relocates the rock into the northern gap beside the pillar. Enlarge image Transfer to the northern connection and walk to the circle
Stand west of the mirror on its horizontal light. Check the pale character against the new northern connection and use the character interaction. The solid character arrives beside the northern pillar, as shown below. Walk east/northeast onto the exit island and its gold circle. The recording shows the occupied circle and completion wash.

Check your result
The final rock connection is beside the northern pillar, not at the far end of the bottom arm. The mirror has moved farther east before the final object interaction, and the character transfers to the northern connection before walking to the circle.
If your attempt went wrong
If the rock and character are still on the bottom arm, compare the mirror’s later eastward position. Do not treat the lower-arm rock position as the exit bridge. Check the rock’s northern pale landing first, use the object interaction, then separately transfer the character to that connection.
Watch this room in the original recording ↗
Opens YouTube in a new tab. No video or third-party player loads here.
Source: Gamer Guru’s original Room 14 demonstration. Use directions relative to the board image and your game’s displayed mirror controls. Routes and completion signals were read from this October 2026 recording; its exact patch is unknown, and these are not personal current-build or r67255 tests. Hints and explanations by Sinking Star Hub. Report a layout mismatch.